Introduction



GRAND
CHALLENGE
Grand Challenge is organized to lay the groundwork for the ecosystem of the domestic VR/AR industry by supporting VR/AR developers in Korea for the development and commercialization of new contents, and theestablishment of new businesses.
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Participation Eligibility
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Any individuals or teams are welcome to participate in the competition (※Students are also allowed to apply as adults)
- Student : Students who are attending a middle school, high school, college, university (including graduate courses) as of the date of the application
- Adult : No age limit
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Plan
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The award will be given to those of who have been selected for excellence in VR/AR content developed under any topics or the one that usesa motion platform (e.g. simulator) after the pre-development stage and the finals.
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Category | Pre-Development Stage | Final Round |
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Content | The deadline for applications has closed. |
Participation eligibility for the finals : Experts will be evaluating the contents that were received in the pre-development stage.
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Available Support
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Pre-Development Stage : Two to three months of pre-development stage is given for the development of high-quality VR/AR contents.
※ The contents developed by the participants must be limited to the contents that have not been commercialized or supported by the government or public organizations.- Developers must form a team of fewer than 10 people to participate in the event (an individual also may participate in the event as a team of one person)
and may join the competition during any period of the pre-development phase. - All participants are required to submit their work by the application deadline after the pre-development phase.
- Regular technical seminars and networking events will be available for the participating teams (and individuals)
(about 8 times during the period ofpre-developmentstage).
- Developers must form a team of fewer than 10 people to participate in the event (an individual also may participate in the event as a team of one person)
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No. | Content | Note |
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1 | KVRF 2017, “VR/AR Grand Challenge” Presentation : General information on the event including the event plan, evaluation criteria, available support for the developers (teams), and technical seminars on VR production tools |
Developer associations, related organizations |
2 |
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Specialists from solution companies |
3 |
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Domestic space VR companies |
4 |
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ETRI mini roller coaster |
5 |
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Domestic motion platform manufacturers |
6 |
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AR platform possessors |
7 |
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Location businesses operators, VC |
8 |
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KVRF exhibition experiences |
Target | Content | Note |
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Free Topics | VR/AR contents for smart phones or commercialized VR/AR devices | GearVR, Oculus Rift, HTC Vive, Microsoft Hololens, etc. |
Designated Topics | VR/AR contents that areconnected to certain instruments or spaces such as motion platform | Spatial relocation, floating simulator, etc. |

Provision of a Test Bed for Contents Development(by KoVAC)
- KoVAC (located in Nuritkum Square, Sangam-dong, Seoul) will provide a development environment for the experience of the users in VR/AR contents, commercialization and improved quality of the contents.
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KoVAC will provide a development environment for the participating teams in KVRF competition for the experiment and verification of the developing contents.
- Support for the developers will be available with VR/AR devices and motion platform.
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The Finals : Teams that are qualified to participate in the KVRF competition finals will be selected by evaluating the VR/AR contents that entered the pre-development stage.
- The panel of judges will be comprised of VR/AR experts and business operators.
- Contents that made into the finals will compete against each other in a hackathon contest for one night and two days during the period of KVRF 2017 event. The award winner will be selected by evaluating the demonstration and pitching performed by the experts and participants.
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Inquiries
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Korea VR/AR Inductry Association ( TEL. 02-2132-1274, E-MAIL : [email protected] )
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